
The Technology of VR
With Virtual Reality “VR” it is nearly completely immersive technology. The most recent definition “VR is defined as a computer-generated simulation of a 3-D environment that users can interact within a seemingly real or physical way using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors” (Zang and et. 2018). Just like my supper suit can help me fly and protect my marsh mellow body your VR acquirement can make you feel like you have superpowers.
How are these world created?
According to my research that this technology is no simple task as Zhang et al. (2018) have stated “The traditional approach for creating a VE often involves CAD software, which makes the process complicated and time-consuming. With the development of new electronic components, emerging electro-optical technologies, powerful algorithms and data processing tools, improvements in the efficiency of creating a VS are becoming feasible” (p. 141). Using this simple technology creating master peace’s is a breeze. This is exactly the same computer soft wear that is used to make your favorite moves today, like Muana, Cars, and even Me Baymax in my movie Big Hero Six. Disney used the same material that we use to draw with today, it just takes time and a lot of hard work. With small steps that is exactly how an artist is able to create these worlds today.
Come and explore new worlds with me and all my friends with the high-tech world. Exchanging new ideas, making new friends and all of using our imagination.
For more exploration click here
New definitions click here
References
Baymax (Photo 1&2)(2018). Retrieved from: http://movies.disney.com/big-hero-6/baymax
Come and explore new worlds with me and all my friends with the high-tech world. Exchanging new ideas, making new friends and all of using our imagination.
For more exploration click here
New definitions click here
References
Baymax (Photo 1&2)(2018). Retrieved from: http://movies.disney.com/big-hero-6/baymax
Mingshao Zhang, M., Zhou, Z., Yizhe, C., Aziz, E., Esche, S., & Chassapis, C. (2018). Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. International Journal of Emerging Technologies in Learning, 13(1), 138-159. doi:10.3991/ijet.v13i01.7773
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